Roleplaying, my dear hobby.

Materials for Gamemasters, players and development rumblings.

After the last job, PC's had been getting some cyber and healing. Before they could leave for well-deserved vacation, Ivan got two calls. First, Ivan's police contact called and told Ivan that Italian mafia has put a price on his head (and hindrance was updated to major) - in the last session, the Italians closed with no guns when Ivan & Emanuele turned the confrontation lethal.

If you've been reading my posts, you know I've become a huge fan of Gramel and it's Beasts & Barbarians products. When Golden Edition came out, I run to buy the pdf(link is external) right away. This new 210-paged document gives you mainly two new things: New images (which I like a lot, even if I had a small hope of having color graphics instead B&W), adventure generator, npc collection and a bunch of new monsters.

GRAmel, which has recently become my favorite publisher, released a free Halloween -themed adventure for Beasts & Barbarians. The whole Beasts & Barbarians -series is most fascinating and this adventure is no disappointment. I read the adventure through and it's one of my two options to run next sunday, even if I usually dislike ready adventures. My other option would be continuing my Savage Cyberworld -campaign, which is starting to get pretty halloweenish.

When designing or running an adventure, you need to be careful about how you use details. While details can make a story alive, they can also make your players fall asleep. If at the end of a hectic chase the player characters enter the villain's headquarters, and gamemaster first describes the general mood with colourful words, then details the magnificent gate that is used for the entrance, the extremely detailed room after the the entrance, the villain's right hand you've designed so well and finally the villain himself, as well as his current lover, impressive throne and his harem, you're likely to have half your group dozing at the table.

A while ago I got my hands of Beasts & Barbarians and realized it was a perfect setting for the Sword & Sorcery campaign I was planning. I've had plans to run only small sandbox -using adventures with little or no preparation, so I wasn't first planning to buy this adventure even if GRAmel had became my favourite publisher. But I was curious to see what the Gazetteer -part of the adventure had so soon I realized having bought the pdf and wanted to use the adventures in my game.

In the last session, the pc's got a million dollar job from their new big employer. Tony was killed by Joker's missed grenade attack, and this time we had two new characters in play. One of them was actually the first character created, but the player hadn't been able to get in the game in earlier sessions. Ivan 'The rat' is a bit  untidy fixer and Emanuele is an assassin with cyber legs who's quite nerd, playing often a assassin -themed computer game and also talking about it to everyone (who are not interested). Player of Agnes wasn't present.

Shaper & Maker roleplaying game session logs contain lots of photos about custom miniatures & terrains, info about those, some times game rules and of course, story itself. This is about Savage Worlds campaign that started a few sessions ago.

"My character is ready. What? Oh, I need to get some flaws to pay off all the extra stuff I've already picked. But my character is perfect... Now, what flaws would have least effect on my character?"

These hindrances and skill adaptations are meant for a game where pc vs. pc conflict is good, even desirable. Players should understand that they should play their characters with feel rather than optimal efficiency - and if they do should be rewarded with bennies. These flaws can get pc's in quite much trouble, so an additional benny use for creating small story twists works well with them.

Lord Zavere had promised to Linele's ghost and Reilukerho to find out where Linele's body and the demon possessing it are. With Shard's help, he found that the demon is inhabiting the lighthouse island in front of Ptolus. Reilukerho got themselves a boat on started to row towards the island.

PC's entered realm of Quaan with flying mounts. Only part of the encounters was photographed: An encounter with a giant patrol and the final encounter with the beholder. Other encounters were orcs & illithid at the swamp (the illithid carried Black Grail, which was picked up by Aurora, fey warlock - she's gained some power, situation is about to build up... and unfortunately Disintegration is quite much nerfed in 4E so illithid gave little resistance :P ), and ogres guarding the black manor & bunch of Yuan-Ti.

Players meet captain Norris Felder and his treasure while trying to find source of a scream, and a Charad titan appears and abducts PC's to an ancient small plane of everwinter, where Charad titans (= 4E Eldrich titans) live.  PC's fled two attacking titans (Eldrich Titans).