As our games often go forward fast, that question often comes up. Especially when fighting against enemies that can see in darkness, it can become important. It is often ignored, but it can become an effective combat tactic to get rid of opponent's lights.
For this purpose, I've created props to show clearly which characters carry the light and the light's type. So far I've only created one of both types, but I'm planning to create more. Later, if I find a good way, I might create equivalent modern versions too. Based on initial play experience, these light source markers will become a standard prop in our games.
Below is a photo of the lights in actual gaming use. It immediately brought a new tactical element to the game where use of lights was completely ignored before this. Here the characters are entering a cave where they had seen some drow, believing they hadn't been spotted by the drow scouts. They were wrong.
Below are WIP photos of I've done the pieces. Just cardboard, 1mm wire, wool, a paper-mache ball from a hobby store and filler/glue/paints - if you haven't read my fire modelling tutorial, read it now!
How I've attached the wire to the cardboard base. I may add some extra supports as some of the miniatures seem to slip off the holder too easily.
Same from above.
Gluing the wool to the pieces
After applying some dyed filler
Almost there! I still applied some more white paint to the blue/white ball and painted the bottom of the torch brown.
And the finished lights. This is a prop that really improves gameplay, and does really have a function. I highly recommed you to do some!
I hope you enjoyed seeing this modelling project!