Galactica is one of the games I'm planning to run with Savage Worlds in future. It's most likely to be a mini-campaign, consisting of ~5 sessions. As a miniature and prop -fanatic, I've gathered some props for the game already.
Most of the miniatures I'll use in the game will be sames I use in my cyberpunk campaign. Soldiers, men in suits, commoners, they all fit in. I've bought a few cheap clix I'll use as pilots, even if they don't have perfect match for the suit they'll work:
These miniatures are from Heroclix Captain america(link is external) -set.
(The mini in front was repainted in haste in dim lighting, so I'll have to paint it again)
There's plenty of material around the web that can be used as a basis for tiny paper Galactica ships. Only Galactica itself has required more work from me, unfortunately I can't find the parts for it anymore - it was created from a larger papercraft Galactica model.
Here's some photos of the ships I'll be using (I'll also use some Star Wars freighters, scratchbuilt or original)
The only thing that has needed some thinking from me so far is how to stat a Cylon. With some help from Pinnacle forums(link is external), I've been thinking of using following stats:
Strength d12, Vigor d10 (others d6)
Fighting d6, Shooting d8, Notice d6, Tracking d4 Pace: 6, Parry: 5, Toughness: 12 (4)
Special abilities: Armored: +4 Big: Size +1 Construct (+2 to recover from Shaken+immunities) Hardy (Second shaken doesn't cause a wound)
Stabilized Machine Gun: 12/24/48, 2d8, RoF 3, AP 2, 100 rounds, no autofire penalties. Claw: Str+d6 melee weapon
Weak spots (subject to called shots, but only if you know them; spending a minute investigating remains of a Cylon and making a repair check reveals this)
Vulnerable to radiation: Depending on level of radiation, a Cylon centurion must make a vigor check each minute, hour or day or suffer a level of fatigue.
Continue fight (A cylon that is eliminated by a way other than attacking the weak spot rises up once with a spirit roll -2 after d6 rounds. It has no legs or machine guns and can only crawl.)
I'll have to test if this is too much - I want cylons to be fearsome as they were in the show - something a lone hero doesn't want to meet alone, but a combat-oriented hero could defeat, especially if planning well and burning some bennies.
This version goes down quite easily if it can be surprised, the attacker knows what to aim and has a good weapon. On the negative side, it might be difficult to surprise a Cylon completely, at least I get a feel that they are wary all the time and they don't get tired! I'd see one standing in guard being prone to the drop.
The mini-campaign is likely to focus on the President of the Twelve colonies. There was no knowledge of his fate, so the campaign is a story of what happened to a small group of soldiers and other people who survived the initial strike together with the President and attempt to take him to safety.