It's been a long time - I apologise for that. To put it shortly, life has been intervening this project badly. But I'm back with Epsilon, trying to find as much time as I can to go on with the game.

But as after every break I've had in e2o development, my head is full of new ideas, and e2o is taking a new big leap forward, and evolving once again into a new version before actually being released. This time, I'm making a new game out of e2o. It feels natural, and it's using many of ideas I've been thinking of when having the pause.

This time, I'm making the game whole, joining many separate pieces together. e2o will not be just a tactical tabletop game, and you can even play it without fighting tactical space battles; It will be the whole universe!

Unfortunately I'll have to say that I'm not going to post here very often for now - my time is limited and I'm focusing on getting the game ready. I'll post you info here now and then, but mainly I believe it's for everyone's if I use my time for developing the game!

Right now I'm giving you a small teaser about the current situation of the game. As you can see, behind the commander is a world. Fleets of e2o will be fighting over these worlds, and each world will have defenses of their own! Strength of the defenses depends on if you have developed advanced defenses or if you are suffering from resource depletion.

The Commander you can see is a popular personality, and gives you Political influence. While I believe e2o had already a good system to measure political repercussions of certain events in a battle, widening the focus to the whole universe makes difficult choises in a battle matter even more! But you'll hear more about these features later when they shape up.

Notice that these cards are still development versions and are prone to changes.

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