Shaper & Maker

modeller & gamer

Today, I finally started my Beasts & Barbarians campaign. We were able to start after our little girl got to bed and played more than 4 hours. Savage Worlds wasn't that fast this time, the last fight of the night took quite long. Still, it was eventful and full of action, so I don't think a bit of slowness was a bad thing. And as everyone's getting more experience with the system, I have no doubts about the fights getting faster.

After about five years of playing, my 4E Ptolus campaign has reached it's finale. This post has SPOILERS so if you're playing in a Ptolus campaign, or are going to, you better not read this post. The campaign has a lot of elements from the book, but also many elements created by myself.

The medieval buildings you'll see below have seen a lot of use in my rpg's. I love running games in cities, so it's no wonder - and the campaign I'm just about to finish is Ptolus, a huge book having a complete urban setting for D&D 3E. 

My Beasts & Barbarians campaign starts soon, and I wanted to take a few inspirational photos while waiting for the game. These diorama-like photos have only few pieces of terrain, but represent situations that might well be epic moments in a Sword & Sorcery game.

While browsing through old photos, I found a few modelling/WIP photos of perhaps the most popular content of this site - miniature -scale Scratchbuilt Star Wars starships collection. I uploaded them here and at the same time, separated WIP pics and tutorials from the original Star Wars scratchbuilt starship models post to reduce the size and put them here to create one separate WIP/tutorial post. And sorry for rss spamming - I needed to change the title more relevant.

Here's a paper model of a chemical container train car I've used as a prop in my Savage Cyberworld -campaign. Print it on two A4/Letter sheets, on cardstock, 120g paper or something else strudier than standard paper. I haven't added instructions as the model is quite simple, and I didn't see it necessary to add the parts that attach train cars to each other (whatever they are called in English), model worked quite well without them. It's a fast and easy model, round parts at the ends requiring perhaps a bit more thinking. You can see from the photo below how you should put the model together.

I know social media applications have been used in gaming more or less, but before now, I haven't found one that really is to my liking. Well, I liked Google Wave a lot, but it had it's issues and is now being shut down. But the new rising star among social media sites is Pinterest, which is extremely useful for roleplayers, terrain builders and miniature collectors as well. And as I'm verfy visually oriented person, it's quite natural I enjoy this new toy. But as a gamer, I wanted to think of using this toy also in gaming.

As my Sword & Sorcery miniature collection grows, both the available selection goes down and my treshold for choosing miniatures goes up. In my last two orders, I've got several miniatures that are great additions to my selection of S&S minis. 

This simple modelling projects creates stunned/dazed/shaken -effects for miniatures, giving your games comic -style effect - stars whirling around characters heads. The markers can be done in a bit different ways, making the result more or less comic-like.

Welcome to the crash course to Dread Star Realms!

Session log entry (I'll order the entries later in a format where you can follow the whole story)

A classic theme in fantasy games, this cemetery terrain has gained some inspiration from Baldur's Gate II: Shadows of Amn and Montmartre cemetery in Paris. These terrains have often seen use in rpg's, and they really bring atmosphere.