Shaper & Maker

modeller & gamer

Several years ago, development of e2o was stalled as I got kids, a house and most of my time went with these; I also was never happy with what I had done – perfectionist syndrome – and always at the point where I was closing point of release, I wanted to king down the anthill and start building some...

My old site crashed and it started to feel problematic to bring it back on; this is probably because of some Drupal 7 components compatibility with a new PHP version. Luckily, I was already far with my site moving project, but had to fulfill it in a non-optimal way – this site needs still some work, some content isn't there and I likely am not able to redirect each page to new correct page, but root. Sigh.

Warriors of Waterdeep is a D&D -themed turn-based mobile battle game, where I among many others satisfy their itch caused by a D&D fly bit.

Tracon 2019 went by and I was running Star Wars games in the event again. While I was running Rebel era adventures the last time, this time I was running Jedi characters in Clone wars. 

Cemetery, Graveyard, Necropolis, City of the Dead. Pretty much every fantasy city, town and village has such, and they have a great promise of adventure: Necromancers looking for bodies, haunts with unfinished business, buried treasures and even a whole unholy domain, especially at night time – as Necropolis and it's Dark Reliquary in Ptolus.

As I mentined in my post showing various terrain tiles/components, I bought Black Scroll Games' castle tiles(link is external) some time ago. While the tiles look outstanding, putting castle setups with corridors was a bit clumsy. BSG's video suggests using tape, but drawing and cutting tape isn't very handy thing to do in the middle of a game.

It's not a secret I'm a big fan of Tim who's creating sounds for us roleplayers at Tabletopaudio(link is external). I've been supporter of him at Patreon(link is external) for quite a while. You probably know TTA already, but if you don't, I highly recommend you to check it out, and if you like and can spare a bit, support him.

For a long time, I thought of excercising doesn't concern me and that I don't need to care too much about what I eat – until I went to see the doctor for a routine check and he showed me how wrong I was.

This article goes through various Tactical map and map tile options that can be used with Roleplaying games.

In September I was running Games on Demand at Tracon (Tampere / Finland). I prepared materials to run Rebellion era Star Wars with a simple PbTA system, and it was a perfect hit! During 2 days I run 6 games with 3-6 players, shortest game being 50 minutes and the longest extending to 1h20min as no-one was in hurry.

Because crafting is fun. Especially Game-related crafting. And 3E monster manual looked cooler.

Briefly: As a very picky GM I've fought past my prejudices and found a rules system that wasn't just great, it blew my mind. While the system initially seemed like a big turn-off, putting it in the right context made it crystal clear: Why aren’t all roleplaying games made like this? Well, D&D and many other games have their own place, but IMHO this is how pure roleplaying games should be done. Fiction and story first, and it's actions of player characters that really matter. I’ve never found rolling dice for a horde of enemies and counting steps for them really that exciting, and with PbtA games that won't be necessary anymore. Depending on the game, there's a more or less solid rules system that fades pretty much to the background. Even if you like tactical combat like D&D, you should really read how combat goes in (at least in some) PbtA games.